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- CC-SCEN
- =-=-=-=
-
- This is the scenario editor for Command and Conquer. It is nowhere
- near all inclusive, and never will be. However, it does go some way
- towards speeding up map creation (trust me - placing things such as
- structures, units and overlays by hand is incredibly dfficult).
-
- Usage
- -----
- cc-scen scen.dat
- If scen.dat doesn't exist, it will creat it.
-
-
- What can I do with CC-SCEN?
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- With this editor, you can edit the map, the overlays, the terrain,
- the structures, units and smudges that occur on the map.
-
- This program creates a binary file that cannot be used by C&C in its
- raw form. You will need to use a converter program (such as convert)
- to produce the necessary files.
-
- You still have to do a lot of editing yourself by hand, such as triggers,
- infantry etc.
-
-
- Navigating
- =-=-=-=-=-
- To bring up a list of items available for selection (which change
- depending on what you are editing at the time), right-click with the
- mouse when the cursor is over the map.
- If you decide you don't want to do this, press ESC to get rid of this
- window.
-
- To change what you are editing, use the buttons for Map, Overlay, Terrain,
- Structures, Units and Smudge. What editing mode you are currently in is
- in the top right hand corner.
-
- To manually enter a value, press Edit. If you are entering a value for
- teh map, you will need to enter 2 values; otherwise you will only have
- to enter one.
- When editing a map cell, values entered are in hexadecimal, otherwise
- they are plain decimal numbers.
- If you enter a number out-of-bounds for the map, it will become an
- empty square (0x00ff); if you do this for the others, they will be set
- to 0.
-
- KILL: this returns a cellto a value in which there is nothing in it.
- RELOAD: reloads all the information from the data file. All changes not
- saved are lost.
-
- ONWER: this changes the ownership byte for structures and units that
- are placed after this has been used. You can see who the current owner
- is by looking to the right of this button. The default value is GDI.
-
-
- Shortcuts
- ---------
- s saves the file
- k kills the square
- ESC exits the program (or gets rid of the choice screen after a
- right-click on the map)
- e edits the cell
- o change ownership
- r reloads the data
-
- [in overlay editing only]
- t places a t12 down (makes it a little faster placing tiberium fields)
-
-
- Colours
- -------
- On the screen will be a number of colours representing different things.
- The colours are:
- light green this cell is completely empty and will appear as grass
- dark green there is a smudge on this cell
- dark brown an overlay is on this cell
- light brown there is a terrain piece on this cell
- red there is a structure in this cell
- cream there is a unit in this cell
- light grey part of the map other than a cliff
- dark grey part of the map that is a cliff
-
- To make it a bit easier to see what is there and what isn't, the tiles
- for whatever are currently being edited (such as structures for example),
- are drawn last so they will be on top of any other colours if there are
- multiple things in the same cell).
-
- Andrew
-